We now know how tedious creating our own geometry can be, so why not pass the work off to a 3D modeling program such as Blender?

0. Getting Started

If you have not already done so, download blender.

Open the program.

The default Blender new file includes: 1 camera, 1 light source, and 1 cube.

Inorder to delete these objects you must first select them. In order to select an object simply click it with your right mouse button. To deselect an object press the 'a' key. This key can also be used to select everything in a scene.

To delete all the object in a scene press 'a' (all objects should be highlighted in orange), then press the 'del' key. You will be asked to confirm the delete.

To rotate the entire screen, hold down the middle mouse button and move your mouse.

To change your camera position(pan) hold down shift and the middle mouse button while moving your mouse.

To zoom in or out, use the mouse wheel.

To change your view (Top, left front...etc) use the number on your side number pad. Or use the View menu on the bottom of the screen.

Press 5 on your number pad to toggle between Perspective and Orthogonal modes.

1. Modeling a Simple Coffee Cup

This simple introdcution is based on a tutorial "Blender Tutorial For Beginners: Coffee Cup" by Youtube user tutor4u. Check his channel out for more easy to follow Blender tutorials.

Basic Setup

2. Let's Make a Cup

To make the cylinder we have look more like a cup, we need to get rid of the top.

3. Coffee Cups Look So Much Better With Handles

Get the cup out of your way by panning off to the left a little bit. (Use shift and the middle mouse button to pan.) Then move your curser into the empty space and left click.

We want these nodes to look like a handle. To do so,

You want to make your path (The black line) to form a backwards 'C'. After repositioning the points, your path should look like this:

image

We will be connecting the handles around the red dots, so return to Object Mode. Now we are going to make our path 3D. To do so we must bevel it using another object.

Your handle should now appear 3 dimensional. Any changes we apply to the circle will also be applied to he circle. Now we are going to change the resoulion of the circle.

Now we need to convert the handle into a mesh object. To do so:

Now we may delete the circle.

4. Reattaching DisConnected Handles

Now we have a handle created, it's time to attach it.

First we have to make sure the handle is alligned properly.

Now we are going to connect the handle to the cup. First we must be able to select edges.

We now have what looks like the outside of a coffee cup!

5. It's What's on the Inside that Counts

Now that the outside of our cup is looking pretty good, we are going to work on the inside.

We are going to extrude these vertices. We are only going to extrude the top vertices to the same point.

If you move your mouse you can see what extrude does. We are going to move the vertices down to the first line.

Now we are going to extrude again and pull the points down to the next line.

Now we are going to merge all of the new points on the bottom to create a bottom to the cup.

Now the inside of the cup is finished.

Return to Object Mode and change the object display back to Solid.

6. Let's Make it Pretty

Our cup is looking good and all, but I wouldn't be too proud of it quite yet. In order to make our cup more sightly we are going to smooth out the faces.

Your object should look a little less rough.

With our cup all smooth, we can add a material to it.

Under the Surface you can change the color of your cup by editing the color next to the Diffuse option.

7. A Cup Worth Sharing

This concludes how to make a cup. Don't forget to save the file by going to File->Save As. Next we will find out how to load this model into you program.